GENERAL AIRSOFT RULES
This section is under development. Basic rules are provided, more details will be added. Please contact us for any questions or suggestions.
1. Eye Protection (Mandatory)
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Eye protection must be worn at all times in all active play areas.
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Eye protection must meet recognised impact standards
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Eye protection must be full seal or properly secured to prevent BB entry from angles.
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Do not rely on untested or uncertified eyewear, including cheap or decorative goggles from online marketplaces.
2. Face Protection
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Full face protection is strongly recommended for all players.
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Dental injuries are considered player risk
3. Take your hits
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A hit is any direct impact from a BB to:
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Any part of your body
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Any equipment attached to you (vests, pouches, backpacks, etc.)
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Gun hits do count.
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Ricochets do not count.
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If you are unsure whether you were hit, you should take the hit.
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When hit, shout “HIT” , raise an arm, and proceed to respawn.
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Dead men do not talk.
5. Grenades
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Grenade kill radius: 3 metres in open areas unless behind a hard cover
6. Shooting
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No blind firing: you must have a clear line of sight to your target before firing.
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No keyhole shooting: do not fire through small gaps (e.g. gaps smaller than a standard sheet of paper).
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You still can be shot through gaps by others.
7. Structures
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Climbing on site structures is strictly prohibited.
8. Grenades, Mortars & Launchers
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Reusable heavy grenades must be thrown underarm only (no overhand throws over barriers).
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Tag rounds and mortar systems must be fired at a minimum 45° arc.
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All pyrotechnic or gas devices must be presented to marshals and approved before the game.
9. Safe Zone
Before entering the safe zone:
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Remove magazines
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Clear chambers
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Gun safety on
10. Conduct, Cheating & Disputes
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No cheat calling
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Any issues must be communicted to a marshal.
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Marshals’ decisions are final during gameplay.
11. Footwear and trip hazards
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Players must wear sturdy boots with ankle support.
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Trainers are discouraged.
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When moving across the site, watch where you’re going — this is woodland with all sorts of trip hazards.
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Do not jump or run if you cannot see where you are stepping.
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Do not jump into water, as it may be shallower or deeper than you think.
11. Media & Photography
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Photography and video recording may take place for site promotion.
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If you do not wish to be identifiable, wear a full-face mask
GUN LIMITS
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All guns must be chronographed by marshals before gameplay and may be re-tested at any time.
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All guns must comply with the site FPS limits table.
Weapon Classes
Assault Rifles (AEGs / GBBRs)
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Full-auto allowed unless indicated otherwise by marshals.
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Full-auto must be used responsibly and never excessively at close range.
DMRs
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Semi-auto only.
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Minimum engagement distance: 30m.
Sniper Rifles
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Bolt-action or programmed for 2 seconds delay.
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Minimum engagement distance: 30m.
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Snipers must wear a secondary weapon and use it on distances less than 30m.
